Some will simply swoop down and fire at the player, and others will try to ram into the space station. Each stage sets 48 Gamma Raiders in a formation, who break away and swoop down toward the player. Gameplay involves clearing each stage of the Gamma Raiders without colliding with them or their projectiles. The player pilots the Sonic Spaceport starship and must defend the space station against enemies called the Gamma Raiders. Radar Scope is a shoot 'em up in a three-dimensional third-person perspective over a gradient-blue background, often described as a cross between Galaxian and Space Invaders. One critic labeled it one of Nintendo's most important games because its commercial failure inadvertently led to the creation of Nintendo's mascot character and helped pave the way for the company's entry into the console video game market. Retrospectively, critics have praised Radar Scope for its gameplay and design being a unique iteration upon the Space Invaders template. Radar Scope is one of the first video game projects for artist Shigeru Miyamoto and for composer Hirokazu Tanaka. This prompted the creation of Donkey Kong. Its president, Minoru Arakawa, pleaded for his father-in-law, Nintendo president Hiroshi Yamauchi, to send him a new game that could convert and salvage thousands of unsold Radar Scope machines. Radar Scope was a commercial failure and created a financial crisis for the subsidiary Nintendo of America. Gameplay is similar to Space Invaders and Galaxian, but viewed from a three-dimensional third-person perspective. The player assumes the role of the Sonic Spaceport starship and must wipe out formations of an enemy race known as the Gamma Raiders before they destroy the player's space station. Radar Scope is a 1980 shoot 'em up arcade game developed by Nintendo R&D2 and published by Nintendo. Single-player, multiplayer (alternating turns)
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